Augmented Reality (AR) stories - Page 23
PC users can now enjoy free virtual reality 3D conversion
Thu, 4th Aug 2016
#
ar, vr & metaverse
#
ifunsoft
#
ar
Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
All aboard the Hogwarts Express - petition asks for Harry Potter version of Pokémon Go
Wed, 20th Jul 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.
Early lessons from Pokemon Go
Thu, 14th Jul 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
Pokemon Go is giving to society what other technology had taken away
Wed, 13th Jul 2016
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.
Is the gap between education technology suppliers and end users increasing?
Mon, 11th Jul 2016
#
edutech
#
ar, vr & metaverse
#
microsoft
EdTech innovation surges, yet end users struggle to keep pace in an ever-evolving, crowded digital learning landscape.
Five technologies ready to disrupt your business
Tue, 21st Jun 2016
#
iot
#
ar, vr & metaverse
#
apps
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
AR touches down in the enterprise, driven by key developments
Mon, 30th May 2016
#
uc
#
healthtech
#
ar, vr & metaverse
The smart glasses segment of the augmented reality market is predicted to grow by 140% by 2020, according to Technavio research.
Wider benefits from 'sky rocketing' VR market
Thu, 26th May 2016
#
gaming
#
digital entertainment
#
supply chain
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
Google's Daydream VR initiative will drive mobile VR headset dominance
Tue, 24th May 2016
#
ar, vr & metaverse
#
ovum
#
opinion
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
Drones and virtual reality: A match made in heaven?
Thu, 12th May 2016
#
drones
#
ar, vr & metaverse
#
ar drone
A new drone has been released that has the capability to record 360 degree footage - ideal for virtual reality.
Did you hear? Classroom wearables are where it's at
Tue, 3rd May 2016
#
wearables
#
healthtech
#
ar, vr & metaverse
Wearables in the classroom are becoming the norm, as educators around the world adopt new tools and technologies to aid learning.
Oculus, HTC and Sony to dominate VR spend with just 13% market share
Mon, 18th Apr 2016
#
ar, vr & metaverse
#
strategy analytics
#
ar
Oculus Rift, HTC Vive and Sony Playstation VR will dominate VR spend this year - but its low cost options fuelling shipments.
Vendors: Don't miss your slice of the virtual reality pie
Wed, 13th Apr 2016
#
ar, vr & metaverse
#
tbr
#
ar
VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.
Techweek AKL 2016 programme announced
Wed, 6th Apr 2016
#
ar, vr & metaverse
#
disruption
#
ar
Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
Ed-tech holds 'enormous power' to foster learning beyond the basics
Tue, 15th Mar 2016
#
edutech
#
uc
#
ar, vr & metaverse
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.
Virtual reality set to take flight in Australia
Thu, 10th Mar 2016
#
ar, vr & metaverse
#
telsyte
#
ar
Telsyte says demand from consumers for VR and AR will outstrip supply this year, with the new market expected to help other markets in the years ahead.
Could virtual reality stave off the obesity epidemic?
Mon, 29th Feb 2016
#
healthtech
#
ar, vr & metaverse
#
interactive
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.
What does a child genius and dance music have in common? Cyber security, of course
Fri, 5th Feb 2016
#
gaming
#
data analytics
#
martech
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
Enterprise AR and wearable tech: Not to be underestimated
Thu, 21st Jan 2016
#
healthtech
#
ar, vr & metaverse
#
online tools
Augmented reality (AR) and wearable devices are set to drive growth in the business sector, says a new report from Beecham Research.
Deloitte's biggest business and consumer technology predictions
Thu, 14th Jan 2016
#
ar, vr & metaverse
#
deloitte
#
pc hardware
Cognitive technologies, virtual reality, pro-PC millennials and the proliferation of smartphones will have a significant impact in 2016.