Game Design stories
The sequel's faster, stamina-free combat and tougher runbacks will test soulslike fans on PS5, even as its eerie visuals impress.
A 30-day deadline and a split human-vampire combat system give Rebel Wolves' medieval RPG real stakes for players.
Festivalgoers will play across eight zones in Adelaide as the Canadian format makes its Australian debut with tickets from USD $15 to USD $30.
Melbourne's gaming festival will feature a World of Warcraft veteran as its headline speaker when it returns in October 2026.
A timed 30-day quest adds pressure to this vampire action-adventure, but its fair combat and rich setting keep it compelling.
Hardcore fans may enjoy the punishing challenge, but this short expansion feels steeply priced for three hours of reused content.
Game Freak's new action RPG stands out with slick parries, but repeated enemies and bosses may test PS5 players' patience.
More than 250 entrants tested AI game-making tools in a contest that spotlighted the challenge of turning prototypes into playable releases.
Stiff level gating and repetitive dungeon fights hold this Xbox Series X JRPG back, despite a gripping death-permadeath premise.
Real-time combat and time-travel exploration set Square Enix's 2D-HD RPG apart from its turn-based peers, with boss fights the main snag.
More than 642,000 young people in eight countries will gain AI and financial literacy lessons as the partnership enters its second year.
The shortlist spotlights accessibility, mixed-reality and public-interest software that could gain more visibility on the App Store and beyond.
Government support and recent hit releases are helping Australian games studios add jobs, even as distance and skills shortages persist.
Players get more realism and a stronger career mode, but Xbox Series X owners may find MotoGP 26 feels too similar to last year’s release.
Players will juggle daylight swordplay and nocturnal vampire powers as Coen races to save his family within 30 days in 14th Century Europe.
AAA studios risk missing the portable boom as hybrid consoles, handheld PCs and cloud services reshape where players spend their time and money.
PC owners get ultrawide support, unlocked framerates and ray tracing in a sequel that remains a strange, divisive package.
Marvel's Wolverine will let players kill enemies and unlock costumes to boost health, as Insomniac leans into a darker Logan-focused story.
The game developer is using fresh capital to scale AI-driven production and live services as it faces rising costs and tougher launch economics.
The Edmonton gaming AI company is moving beyond pilots as it seeks wider studio adoption of its behaviour engine.